Top Non-Cartoons: Brazil

As a former member of Monty Python, Terry Gilliam has a vision and mindset that differs from most filmmakers. He is outlandish, inventive, and ferociously ambitious, and Brazil, his biggest and best film, stands as the ultimate map of his mind. I can’t say that it’s absolutely perfect, but I also don’t think it should be changed. Gilliam’s cut is so dense with symbolism, imagery, and ideas that to shave even a frame would be to kill something magical.

Brazil is an homage to George Orwell’s 1984, in that it involves a dystopian society in Europe that’s at odds at a nebulous “terrorist” threat. The difference is that instead of telescreens and thought police, this dystopia employs an encroaching state swollen with bureaucracy. Its most prominent fixture is the Ministry of Information, where an army of white-collars shuffles papers, ostensibly to keep terrorism in check.

The cause and identity of the terrorists are never explained. The only evidence of their presence is the occasional Gilliam-esque explosion, which the characters typically brush off as an irritation. Just as in modern life, the Enemy is cloudy and faceless, a threat that exists so the government can exist.

Sam Lowry, played by Jonathan Pryce, is a low-level worker at the MOI. He keeps a seat at the Department of Records, a nightmare of an office where young men in suits sweep documents about in an endless hurricane. It looks like hell, but Sam is quite happy there. He’s skilled at his job, and his boss, Mr. Kurtzmann (a terrific Ian Holm), leans on him to solve all his problems. Kurtzmann is so grateful for Sam’s aid that he’s fine with letting Sam kick up his feet and coast.

Sam’s mother, an aging socialite played by Gilliam mainstay Katherine Helmond, wants more for Sam. She pushes him to aim high and accept promotion to the department of Information Retrieval, but Sam wants none of it. The only thing that motivates him is the appearance of Jill Layton, a woman that he’s repeatedly seen in his dreams, and with whom he’s madly in love.

Jill (Kim Greist) only shows up at the Ministry to report the wrongful arrest of her neighbor, Archibald Buttle. Thanks to a random malfunction at the Ministry, Security went to capture Buttle when they meant to go after Archibald Tuttle (Robert freaking De Niro), who is suspected of terrorism. What’s more, this mistake has led to Buttle’s death due to, well, enhanced interrogation.

This questioning, and the potential exposure of a Ministry error, has put a target on Jill’s back, and soon she is considered a terrorist as well.

Tuttle and Jill are, in fact, not terrorists, but working class individuals who are sick of the Ministry’s bullshit. Tuttle is a rogue heating engineer who sneaks into people’s homes to fix their air conditioners. Jill works in a factory and only wants justice for the traumatized Buttle family. When Sam gets involved with both of them, the Ministry decides that Sam must have caused the Buttle/Tuttle mixup in order to defame the state and aid the terrorist cause. This being a sendup of Orwell, you can guess where this all goes.

I know I’m making this all sound very serious, but somehow, that’s not how Brazil comes across. It has its dark moments, but most of the time it plays with a distinct, professional absurdity.

Unlike Winston Smith, Sam is a childlike fellow who has no interest in the whys of his life. He oversleeps and rarely gets a good meal. When he’s not behind a desk, he’s nervous and awkward, and says the strangest things. His painting as a revolutionary is only done out of convenience: he has no interest in bringing the Ministry down, only in getting Jill out of its iron sights.

Information Retrieval, the euphemistically named wing where suspected terrorists are tortured, is home to two of my favorite characters: Mr. Warrenn (Ian Richardson) and Harvey Lime (Charles McKeown). Warrenn is a cheerful chap who strides the department halls with no real destination, while a whirling entourage clamors for his decisions. Lime is a whimpering weirdo who literally shares Sam’s desk, a situation that sets up a couple of very funny gags.

You also have Sam’s old buddy Jack (Michael Palin), a genial man who’s found success at the Ministry, but only because his smile is a simper, and his hands bloody. He can never remember which of his kids is which, and when his boss calls his wife the wrong name, Jack chooses to adopt the name instead of correcting him.

Then there’s Tuttle, a man who really is fighting the power, but only in a private, mischievous way. The idea of a roof-swinging repairman is so silly that it could be basis of a Python sketch. Still, the state-run department, Central Services, doesn’t like anyone doing its work for it. After Tuttle fixes Sam’s ducts, CS sends two goofballs to tear up Sam’s apartment. The way Tuttle deals with them is disgusting, but also hilarious.

Even the setting is funny, in its own off-putting way. Brazil’s set design has been described as “retro-tech,” as nothing looks as modern as it should. The purpose, says Gilliam, is to give the film a timeless quality, and I have to say that it works. None of the technology in this film seems right, and yet it all fits. Every screen in the movie is monochromatic and tiny, requiring magnification by massive lenses. Computer terminals lack casings, so their clacking, teletype guts are always exposed. Roads are encased in propaganda to hide the withering landscape, and folks chug down them in cramped Messerschmitts. Restaurants serve hideous space food. Telephones buzz like beetles.

Most notably, every building seems infested with ductwork, as though this civilization has grown so rapidly that its infrastructure couldn’t keep up, and utilities had to be thrown on top of it at the last second. Whatever nation the people of Brazil inhabit, it looks like an awful place to be.

Oddly, I find the world of Brazil to be more interesting than its plot. I have so many questions about just how things got this way that the movie never answers for me. Who’s really in charge of the country now? Are there any modern movies being made anymore? Why would anyone use acid for cosmetic surgery? And for Heaven’s sake, where can I get one of those executive decision-makers?!

It’s all so strange, yet all so familiar, that I want to learn more about it. When Sam takes action in this movie, it pulls attention away from these details, and I start to get bored.

Oh man — I haven’t even mentioned the other world in this movie yet, where Sam’s dreams unfold. Yes, there’s a parallel narrative in which Sam becomes a winged hero, fighting for the freedom of his lost love. He encounters barriers that burst from the earth, shuffling trolls with horrifying baby masks, and a massive, armored samurai. Each dream sequence relates to a conflict that’s keeping Sam and Jill apart, and the final one is so lengthy and bizarre that it left me unsettled and confused the first time around.

So there’s a lot going on in this movie. Were it not for the constant humor, it would probably be pretty tough to digest. As it is, I still don’t really understand its message. Does Sam deserve his fate? Should a man be punished for his romantic dreams? Are the nails that stick up really doomed to be hammered down? For all its kookiness, Brazil is really kind of a downer.

Sid Sheinberg certainly thought so. He was president of Universal Pictures at the time of Brazil’s creation, and he wanted the film simplified and retold as a love story. The resultant “Sheinberg cut” was a travesty that infuriated Gilliam. This turned into a whole big thing between the two men that’s been exhaustively documented, but it’s worth reading about if the endless battle between art and business interests you.

That Brazil made it to us in its intended form is a minor miracle. The film is long, mystifying, and ends bleakly, but it’s still enjoyable. Gilliam’s directorial skill ensures that its vacillation between mirth and misery never jars. It presents a fascinating, completely unique setting that I enjoy getting lost in again and again. In fact, I kinda had to get lost in it again and again in order to catch all its details and make sense of its plot threads. There’s just so much to this comedy/horror/fantasy/sci-fi epic that it’s nigh-impossible to nail down. I don’t much care for its action sequences, and I wish it had done more to explain its world, but as it is, I can appreciate it as a thrilling and mysterious place that’s never been seen before or since.

Now, for some strange reason, if Brazil was to be animated, I can see the studio Nelvana doing the honors. Of course, it doesn’t need to be a cartoon, but there’s a distinctive quality to Canadian animation that I think would lend itself well to Gilliam’s material. Rock & Rule had only come out a couple of years prior to Brazil. Maybe there’s something about the era that seems to connect the two.

A Dead Whale of a Tale

Hey guys, guess what? Yeah, it’s my turn to talk about this thing.

After playing Death Stranding on the PlayStation 4, I’m convinced that the gulf between American and Japanese cultures, as well as that between video games and movies, are still vast, and might not be crossed for several generations. I’m not sure if Hideo Kojima was trying to bridge those gaps in writing and designing this game, but if he was, I’m sorry to say that he failed.

The reason I’m sorry about that is because Death Stranding is an uncompromised venture. I can see that it was made with a sincere and unquestioned enthusiasm, but I think that a little questioning might have done it some good. I find its gameplay engrossing, but it’s not for everyone, and its cinematics and backstory — impressive though they are — are certainly not for most gaming audiences.

Death Stranding is a game about delivering things, not just hiking or walking as some folks like to complain. It’s about plotting routes, packing materials, and maintaining equipment (artificial and natural). It’s about setting up signs and services to facilitate trips for oneself as well as for others. It’s about making a plan and watching it come together. It’s also highly physical: balance and momentum are always at odds in this game, so one must consider each step carefully to avoid damaging tumbles.

What I’m saying is that Death Stranding is the sequel to Solar Jetman that I’ve been waiting for.

I’ve always loved games like Solar Jetman and The Oregon Trail, in which the details and decisions of travel actually matter. It bugs me when the challenges of roughing it are abstracted down to random monster encounters. I don’t want to just slide my characters around a world map; I want to experience it. I want to decide how to deal with a fallen tree, how to cross a rocky gorge, or how to scale a cliff. I want to see my characters heft themselves over logs, trudge through muddy fields, and fall over in the dirt. We’ve recently seen some rugged, outdoorsy adventures like The Legend of Zelda: Breath of the Wild or Red Dead Redemption II, and I think Death Stranding took a lot of inspiration from them. Still, Stranding, with its harsh, ghost-ridden world, leaves them far behind.

Death Stranding asks me to do all those things I talked about, from finding ways up mountains to finding ways around pirate camps. It gives me a big map, some basic tools, and a whole mountain of deliveries, and says, “Get to it.” It lets me explore, it lets me experiment. It lets me fall over, and then figure out the best way to avoid falling again. Some players jeer at this, saying that the protagonist’s flailing and flopping makes him look pathetic. I say, as I make Sam trundle across a barren, seemingly endless plain, bowed under hundreds of pounds of cargo, that feeling pathetic is part of the point. This game is as much about isolation as it is about delivering. It’s about trying to make a difference in an indifferent world.

Unfortunately, this sort of thing just isn’t all that popular. People don’t want to pretend that they’re small, or that they’re part of something greater than themselves. They want to feel powerful, important, better than what they already are. Of course, “better” is a subjective term, and only indicates what a person values, not the value of that person.

I admit that Death Stranding is simply not the sort of game that most gamers want to play, and I can’t say I blame them for their sniggering. This is a AAA, big-budget release, brought to us by the guy who made Metal Gear Solid, so expectations for the next big thing in action games were high. A ponderous meditation on loneliness and logistics was not what these people were looking for. I’d like to say that this was an intentional, large-scale joke committed by one of gaming’s best-known pranksters, but I’ve given up on analyzing Kojima’s motivations.

What I do know is that Hideo Kojima loves to spin stories. Big stories. Big, anime, sci-fi stories about world-ending catastrophes, the dangers of technology, and all manner of other social issues. He tends to be a little overzealous about it, though. I wouldn’t go so far as to say he’s the Ed Wood of video games, as he’s actually pretty damn talented, but I do fear that he shares some of Wood’s delusional verve.

You see, Kojima tries really, really hard to ape his favorite Hollywood movies, but oftentimes his efforts are misplaced. In Snatcher, one of his first games, there’s an early scene in which a character separates from his wife in a flying car. As the car ascends, the character says something, but the engine roar drowns it out. The wife says that she can’t hear him, but then he flies off, and we never know what was said. I take it that this was meant to be some sort of tearful parting, not unlike the Train-Station Goodbye of Since You Went Away, but this is not the last time the two characters ever see each other. In fact, since this scene occurs right at the beginning of the game, the two are bound to interact quite often. The mystery of the drowned-out line is never brought up again. It feels like Kojima just put it there to put it there. Without a fitting subtext, the drama falls on its face.

In Metal Gear Solid 4: Guns of the Patriots, a game Kojima made many years into his career, there’s a love scene between two awkward scientists. The man’s an anime nerd who’s falls in love with any pretty girl he sees, and the woman’s a treacherous reptile who injects people with grey goo. There’s so little to like about these characters that the tender, heartfelt music that plays as they surrender to ardor only made me shake my head. Later, the woman commits suicide, while her new lover, witnessing the act through a computer screen, bawls likes a baby. I’m not even a fan of Shakespeare, and I was embarrassed at this overblown attempt to emulate him.

To put it simply, Kojima is very much in love with being a director, although I don’t think he knows what being a director really means.

Sadly, this lesson continues to elude him in Death Stranding, whose delightful kernel of gameplay is surrounded by an absurd, Lynchian melodrama. Although I just spoke about the profound melancholy that I feel when playing this game, I can’t say that’s what was intended, because the tone is all over the place.

The apocalyptic setting for the game is lovingly crafted, but its explanation is so complicated that it employs a whole glossary of jargon. There’s some dark symbolism with frightening implications, but there’s also a whole lot of ham-fisted silliness about ropes, knots, and strands that gets tiresome quickly. There’s also that unique preoccupation with marine life that could only have sprung from a culture of islanders. It’s striking, but it feels out of place in a story that won’t stop reminding us of how American it is.

I’d say the biggest problem, though, is in the game’s characters. They’re all modeled after real actors (and comedians and film directors), and they look amazing. Seriously, Death Stranding in action makes even non-gamers turn their heads with its up-to-the-minute cast and presentation. But then these fabulously rendered beings start talking, and we find that they’re given names that sound like Mega Man villains, and dialogue worse than anything Anakin Skywalker ever said.

“It’s all the truth, except for the lies.”
“We run together…like Mario and Princess ‘Beach.'”
“Take the first step, Sam, and deliver the president’s body to the incinerator.”

They say these things with tremendous gravity, and I’m left wondering how I’m supposed to react. I suppose this is the fault of poor translation. For all I know, the original Japanese script could have sounded downright poetic. National differences, however, can’t explain the indulgent visuals. When you play this game, expect lots of long, lingering shots on Lea Seydoux’s pouty face and panty-model’s butt.

I’m sure there are a lot of apologists who’ll say that I’m not supposed to take Kojima’s games very seriously. In fact, the first song that plays in Death Stranding — and there are a lot of songs — is titled “Don’t Be So Serious.” That would fall in line with the idea that Kojima is really a master troll, but I suspect it’s more of a copout, and a coverup for the man’s wanting skill as a storyteller.

I can get past this, though, because I love playing the game so much. It’s gotten to the point where I’m even thinking about it when I’m at work, or getting out of bed in the morning. I keep thinking about how I want to thread my route so as to complete the most deliveries in one swoop. I keep thinking about how I need to truck some metals from the distro center so I can finally finish that highway I’ve been working on. I keep thinking about the new bola gun I just got, and which MULE outpost I should try it out at. I keep thinking about BB, and how difficult being a parent really must be. In these manifold regards, the game really has its hooks in me.

My concern is that most others won’t agree with me, and as a result, we may never see another Death Stranding again. It was too much risk for too many eye-rolls. The thing is: I respect the risks that Kojima took with this game. I like that he left his fingerprints all over it. Any creative person should look to this game and be inspired by it. To the end of my days, I will gladly argue that big-budget entertainment is in sore need of that wondrous, childlike love of creation that Kojima is in touch with, cringeworthy or not.

Concerning Creepshow: The Series

Well, I’m glad it’s back, anyway.

The internet adores Shudder’s new Creepshow series. It seems to have set new ratings records for AMC’s horror streaming service, and its success has seen it renewed for a second season. I’m oh-so-glad for this, because I’ve loved Creepshow, the movie, for most of my life. To see it rise from the grave to warm adulation just jolts my jaded little heart.

So why do I feel that it’s lacking somewhere? What’s wrong with me? I want to enjoy it, and there are parts of it that I truly do, but when I watch it, I can’t help but pick it apart.

Part of it is in the direction. The show makes many missteps, even in its very first episode. Gray Matter, the short story by Stephen King, is a small-town suspense tale on the lines of Weeds, and it’s extremely simple. There are some terrific actors in it, including Breaking Bad‘s Giancarlo Esposito, but they don’t have much to work with. They have no time to develop as characters, and so they feel wasted. In The Crate and The Lonesome Death of Jordy Verrill, there are some actual dynamics going on. Henry Northrup changes from milquetoast to confident killer. Jordy turns from happy hick to suicidal alien food. There’s a change of some kind happening in Gray Matter, but it’s really just a jerk becoming a different kind of jerk.

Gray Matter also suffers from a poor ending. Where the short story ends on a note of uneasy dread, the show goes for exaggerated panic, and it doesn’t work very well.

The follow-up act, House of the Head, shares this problem. It’s a neat little story about a dollhouse that becomes the site of a figurine murder mystery. The premise is intriguing, and Cailey Fleming, who plays the little girl watching the weirdness unfold, gives an endearing performance. The suspense builds beautifully, setting us up for a shocking surprise ending…and then it just stops. Boo. Boo, I say!

Many times, it feels like the makers tried to cram too much story into too little space. The worst offender here is Times is Tough in Musky Holler, which really needed a whole forty minutes to itself. It’s basically one long execution scene, with its setup told in comic-book flashbacks. We’re supposed to relish the suffering of the assholes being condemned to death, but it’s not all that satisfying when we only have glimpses of their crimes.

It’s also very predictable. Most horror fans are familiar with the EC formula by now, so nothing Creepshow throws at us is capable of surprising. We know that someone innocent will suffer. We know that the asshole responsible will be punished for it, and we know that the creature/supernatural element is going to do the job. What we’re waiting to see is how it happens. The sad thing is that it often plays out exactly as we expected it to (The Silver Water of Lake Champlain), or else the show is frustratingly vague about it (Bad Wolf Down). Then there are times when the ending doesn’t make any sense at all! I’m looking at you, Night of the Paw.

What’s more, we don’t get a whole lot of that Creepshow feel. The vibrant, comic-book styling of the movie is rare, though sometimes it’s used to cover up sequences where actual visual effects would have been too expensive. It sure would have been nice to see those werewolf transformations, instead of a cheap flip book effect!

The music is weak, too. Where the score in the movie was haunting and thematic, the music in in the series is painful in its mediocrity. None of the stories has a theme of its own, and there’s no synth! What the hell, man?

Then there’s something else that bothers me. Now, I can’t believe I’m saying this, but I feel like the series doesn’t take itself seriously enough. Heh, crazy, right? I’ve been of the mind that modern television is far too grim these days, and needed some lightening up, and now I’m turning on myself. Maybe that’s why people love this series so much: they, too, are tired of all the self-serious bullshit on the tube, and are ready for something mature, but irreverent.

I can dig that, but I don’t think that pure irreverence works for Creepshow. It was great for the Tales of the Crypt series, which this new Creepshow seems nearer to than anything else. The movie, though, for all its silliness, still had an edge. It picked up on primal human frights, and forced us to look at them. Creepshow had people buried to their necks, struggling to keep their breath as relentless ocean waves battered their faces. Tales from the Crypt usually had people getting hit in the head with axes.

The two standout episodes of the series, The Finger and Skincrawlers, don’t lean on simple shock imagery. They present situations that are freaky, and yet relatable. What would you do if you discovered that your beloved pet started doing horrible things? What would you do if you had the opportunity to shed the body you’ve always hated, and become skinny in an instant?

I should note that these two stories also work so well because they feature run-down shlubs who hate their lives. These characters don’t need a lot of time, or deep, rich performances to make us feel for them. Not that DJ Qualls or Dana Gould do a poor job; they’re both great. There are wells of real emotion in them, and we want them to make it out of their situations alive. Still, they’re no match for the late Fritz Weaver and Hal Holbrook. Those two guys took a crazy story like The Crate and made magic out of it, simply by playing it straight. Most of the lesser actors in the Creepshow series don’t have the skill or experience to provide such effortless depth, and the whole show suffers for it.

Creepshow, the movie, succeeded because it found the spirit of the old EC comics: it slugged us in the gut before it gave us a hug. It hurt us because it loved us, and we couldn’t help but love it back, even though it left a bruise. Creepshow, the series, never quite hits that chord. It’s a little too playful, and it meanders around too much. It comes close, though, and I’m glad it’s going to be around to keep trying.

Jeff Bridges as The Dude

“Oh man, lodged WHERE?”

The Big Lebowski is not my favorite Coen brothers movie. I feel like many of its comic scenes miss their marks by miles. Combine that with irritating and unpleasant characters, like the pompous Maude Lebowski and the repulsive Jesus Quintana, and you have a movie that’s hard to take at times. Still, there are also many great comic scenes, and many lovable characters, not the least of which is the legend himself, Jeff “The Dude” Lebowski.

The Dude is the only protagonist on this list of faves, and that’s because he’s the ultimate Coen everyman: easygoing, put-upon, and unimpressed. His friends? A gun-flashing vet and an empty-headed surfer. His enemies? A wheelchair-bound mogul and a pack of German nihilists. His acquaintances? A milquetoast landlord and a mysterious cowpoke called The Stranger. It’s crazy-ness, but that’s L.A., and these are the 90s. The counter-culture is dead, Vietnam forgotten, and deregulation all but embraced. The Dude’s a burned-out hippie in a sold-out city, living in a soulless time.

That’s okay, though, because like most of us, all The Dude wants is a smooth cocktail and a bowling lane. Oh, and a new rug, too.

The Dude’s mission to replace his urine-stained rug sends him from the ‘burbs of West Hollywood to the beaches of Malibu, encountering all manner of mixed nuts along the way. It’s notable that The Dude also happens into an eclectic symphony of music, one including lounge, hula, experimental vocalization, and techno-pop. Despite all this, though, The Dude never strays from home for long. At day’s close, he always comes shambling back to his buddies: Walter, Donny, Creedence, and Bob.

As The Stranger explains, it’s this simple constancy that turns The Dude into The Man For His Time and Place. Even as a parade of jackasses aims to make his life hell — his car and apartment are repeatedly ravaged until, by the end of the film, they’re unrecognizable — Duder chugs along, donning his sunglasses, shaking his head, and uttering a “Fuck it.” I suppose it’s also what makes his adventure such a huge cult favorite: nothing about The Dude’s life seems probable, and yet, we’ve all lived it.

Alan Mandell as Rabbi Marshak

“Be a good boy.”

A common question asked when the credits roll on a Coen brothers movie is, “That’s it?” This is because their films are often mysterious, ambiguous, and just plain confusing. I wouldn’t place them beside the masturbatory ciphers of David Lynch or Jim Jarmusch, as Coen brothers movies are actually enjoyable and funny. However, this makes them all the more frustrating when they invariably yank the rug out from under us. A Serious Man is one of their most mystifying films. It begins with a short story that has no connection to the main one, and ends with several plot threads just waving in the air.

Probably the heaviest of these is the growing desire of its hapless protagonist, Larry Gopnik, to make some sense out of the worst two weeks of his life. With a divorce, bratty children, pushy neighbors, fender benders, student bribes, and felony charges all growling at his door, Larry is sinking in tsuris. He receives mounting advice from friends and acquaintances, alive and dead, to seek the counsel of his local rabbis. The most renowned of these is Rabbi Marshak, an ancient man who may well have the answers to Larry’s questions about Life, the Universe, and Everything.

Unfortunately, the man is quite difficult to get a hold of. In fact, Larry never actually gets to meet Marshak. To Larry, the rabbi is but a tiny face at the end of a dark hallway, a hall he may not enter out of concern for Marshak’s thinking time.

This precious privilege goes instead to Larry’s son Danny, as a post-bar mitzvah blessing. Having suffered through the ceremony while heroically stoned, Danny finds Marshak’s chamber to be an eclectic laboratory. Inside are stacks of what could only be described as “tomes,” grave paintings of Isaac and Abraham, and biological samples suspended in jars. Then, at last, Danny takes his seat before this bearded font of wisdom, to receive the pearls we’ve waited the whole film to hear.

And they’re paraphrased lyrics from a Jefferson Airplane song.

See, this is why Marshak is so great: he’s a pure example of the Coen brothers’ inimitable talent for making the profound seem absurd, and the absurd seem profound. Even after Marshak gives the emptiest blessing one can imagine, we, as an audience, can’t help but feel that we’ve experienced something soul-changing.

The plot’s buildup, Mandell’s enigmatic performance, and our own collective respect for our elders are masterfully harnessed to fashion a joke that doesn’t feel like a joke at all. Is Marshak messing with Danny? It doesn’t seem that way: the reference to Danny’s favorite band instantly connects the two. Is Marshak senile? It doesn’t seem that way: he knows who Danny is, and returns a precious MacGuffin to him. Is Marshak, maybe, not quite as wise as we’ve been led to believe? It doesn’t seem that way, either: there’s a playfulness about him, one found only in the greatest of gurus, that says he knows better.

I don’t know if any of this is what the Coens intended their viewers to feel, but all great art allows for interpretation. I believe that Marshak, and the terrific galaxy of storytelling at which he is centered, prove the Coens to be great artists after all.

Hooked on the Brothers

I was chatting about movies with a friend the other day, when I caught myself saying that “The Coen brothers are the finest filmmakers of our time.” I hadn’t considered my words before I used them; they just spilled out. It was weird to hear myself express something so strong without really thinking about it. I now accept that I was being completely honest. Joel and Ethan Coen have created, will hopefully continue to create, the greatest movies my generation will ever see in their first run.

Of course, superhero movies like Deadpool have all but assured us that far superior films like Hail, Caesar! will never receive the attention — or ticket sales — that they deserve. As a result, most major studios have blackballed the brothers with the dreaded red stamp of “unbankable.”

There is hope, however. Last year, the Coens took advantage of Netflix’s facility to bring us The Ballad of Buster Scruggs, a wondrous western which went up for some Oscars. After years of being battered with relentless Avengers spectacle, I was refreshed to dive into that inimitable blend of humor and horror that the Coens have mixed so well over the years. God, I missed them.

Amazingly, the Coens not only direct great movies, they write them. From mere dust, they craft a gallery of memorable faces and voices. Then they gather up the world’s hugest movie stars, force them into roles that make them unrecognizable, and then get them to dance in magical, spotlight-sharing ensembles. It’s really quite miraculous.

Over the next few days, I want to share my favorite characters from the post-Fargo Coen library. I won’t be including characters from adaptations, such as True Grit or No Country For Old Men, since they aren’t characters that the Coens actually created. So, let’s start with a character from the movie that was so unduly neglected thanks to shitty superhero nonsense: Hail, Caesar!

Ralph Fiennes as Laurence Laurentz

“HOBIE DOYLE CANNOT ACT.”

The struggles of the legendary Eddie Mannix as he juggles the problems of Capitol Pictures are studded with many terrific actors, but none of them is of this caliber. For God’s sake, it’s Amon Göth in a Coen brothers film!

Here, Voldemort puts his nose back on to play a temperamental director, who is cursed with a miscast cowpoke as his newest dramatic lead. Fiennes only gets two scenes in the movie, but they’re both gold. We see him glide from cautious, star-stroking gentleness, to restrained frustration, to full-on artist’s fury, and it’s a joy. He gets one of the film’s best bits of wordplay, and he winds up key to the movie’s biggest mystery: a homosexual scandal involving George Clooney’s and Channing Tatum’s characters. Now how many movies can you say that about?

Thanos/Cable might be the center of Hail, Caesar!, and he does an admirable job, but the cold eyes of this former Nazi will always glow out of the crowd for me. God bless the Coens for bringing him into their stable. I hope they’ll work together again.

Not-So-Top Cartoons: Wreck-It Ralph

Something’s gone wrong in Videoland, and it’s not that Sarah Silverman found a way into it.

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I don’t know what to make of Wreck-It Ralph, Disney’s 2012 niche-teaser about a video game villain who just wants to be liked, dammit. Is it a morality tale? Is it an action film? Or is it just empty-headed entertainment that’s about as satisfying as a Sugar Rush?

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I’ll summarize it as best I can: there’s this arcade game called Fix-It Felix Jr., in which the player guides the friendly Felix up a building to stop the ape-like Wreck-It Ralph from busting up the place. It’s an obvious send-up of Donkey Kong, but this particular Kong is tired of getting tossed off a roof everyday. So, against the advice of his fellow bad guys, Ralph abandons his post and tries heroic deeds in other arcade games, so he can prove that he’s more than just a terrorizing thug.

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Along the way, Ralph is tormented by the violence of modern games, the gooey pitfalls of a saccharine candy-land, and the specter of a former villain who “game-jumped:” the glory hog Turbo, who caused two games to go out of order.

Like Pixar’s Toy Story or the classic Who Framed Roger Rabbit, Wreck-It Ralph presents us with a strangely complex society, with many rules and expectations for its citizens. Like the toons and toys of cartoons past, Wreck-It Ralph’s video game characters exist to please and entertain humans. As such, any individual’s attempt to rise above his or her station is considered disruptive to the community, and is thus met with disapproval. The mantra of Ralph’s support group, Bad-Anon, is, “I’m bad, and that’s good. I’ll never be good, and that’s not bad. There’s no one I’d rather be than me.”

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So the message of the film seems to be the stale old platitude of “be happy with whom you are,” but with the tacked-on amendment of, “so long as you remember your place.”

I take issue with this because, in the real world, criminals (or “bad guys”) who reform are to be commended. It takes real effort and work to improve oneself, to recognize the consequences of one’s actions, to learn empathy, to foster positivity. Even if the motivation is self-serving, i.e., to avoid prison or to save money or to raise a family, breaking away from a life of crime is indisputably a good thing, for both the group and the individual.

So is the constant urging for Ralph to stop his pipe dreams of heroism and just get back to breaking things really healthy?

Keep in mind that I only “take issue” with this. I’m not offended by it, and I understand that Ralph’s world has certain requirements in order to function, but the can of worms that this story opens isn’t, and cannot be, fully explored, and that’s frustrating. There are many perspectives and feelings to consider in a topic as complex as this, and a Disney cartoon just isn’t equipped to handle them all. You might say that Ralph’s writers were aiming to raise questions, to encourage its audiences to have lively discussions on the ride home from the theater. When a movie’s height of humor is a sassy little girl spewing doody jokes, however, I highly doubt that it has such lofty artistic goals.

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Anyway, that’s my main beef with this film: the story feels slapped together to line up with its “Roger Rabbit in Videoland” premise. And really, that’s what Wreck-It Ralph is: an updated version of Robert Zemeckis’s masterpiece, only more niche. It references the Golden Age of Video Games, when kids actually played 8-bit games in arcades, it’s got cameos from faces such as Q-Bert, M. Bison, Sonic the Hedgehog, and Clyde, and its original characters are amalgamations of existing Disney fixtures, like Mickey Mouse and The Mad Hatter.

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I actually like that last part. Fix-It Felix Jr., as played by Jack McBrayer, is basically a human Mickey Mouse. He may have been modeled after Mario, but his movements, attitude, and mannerisms are all Mickey’s. Imagine any one of his lines in Wayne Allwine’s voice and you’ll see it, I promise you. I find this idea of a postmodern update to the Mickey persona fascinating.

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(spoiler warning)

Then there’s my favorite character, King Candy, who’s voiced by Ed Wynn…as impersonated by Alan Tudyk. Put a top hat on him and you’re back in Alice’s Wonderland. I actually think the King is more like Judge Doom, in that he’s an ancient, whispered evil in disguise, revealed by accident and assuming a monstrous form.

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Turbo is, of course, a device meant to lead Ralph’s quest to a battle to save all of Videoland, but I guess that’s okay. The real antagonist of this film seems to be the insufferable weight of one’s peers, though I suppose that’s open to interpretation. There are things I like about this movie — the performances of John C. Reilly as Ralph and McBrayer as Felix, the occasionally irreverent tone, the fact that it has no songs — but the rest of Wreck-It Ralph is pretty forgettable. As with most Disney productions, it never goes too far in any direction, for fear of upsetting somebody. So instead we get fizzy, fuzzy harmlessness painted in sweets and sugars, to be ingested for a quick high before seeking out something more filling.

A post-script: yes, the animation is excellent, but that’s to be expected from Disney. Besides, computer-generated animation is so prevalent now, even in freaking live-action films, that its spectacle has become numbing. Had Disney been bold enough to depict Wreck-It Ralph in the pixel-art style of the games it was evoking, it might have earned a real high score from me.

Top Non-Cartoons: Creepshow

Clear the roaches outta the pantry and unpin those voodoo dolls; it’s the best horror film of all time!

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Well, okay, that’s not true. The Exorcist is the best horror film of all time, but that doesn’t mean it’s my favorite. To me, Warner Bros.’s Creepshow is, and will always be, the scary movie to top all scary movies. It’s not just freaky, it’s funny. It’s not just scary, it’s silly. It’s not just fantastic, it’s fantabulous. It gushes with blood and shakes with shivers, but it knows it’s all in good fun. You can’t afford to take this movie too seriously, as the trash man at the end of the film — a hilarious cameo from makeup artist Tom Savini — reminds us: “IT’S A COMIC BOOK!”

And as you might have guessed, this is precisely why I love it.

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From left to right: Stephen King (writer), Tom Savini (makeup artist), and George Romero (film director). Nah, I never heard of them either

Creepshow stands in the pantheon of great horror anthologies, alongside Trilogy of Terror, Black Sabbath, Tales From the Darkside, and The Twilight Zone: The Movie (though that one only partially qualifies as horror). As the first collaboration between Night of the Living Dead director George A. Romero (R.I.P.) and one Stephen King, Creepshow had a hell of a lot going for it. The creators wanted to make it special, something that would stand out from other horror films. They considered some unique concepts for the movie, such as attempting different visual styles for each story, but they settled on a bright, exaggerated look…a look reminiscent of the classic EC horror comics.

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In the early 1950s, William Gaines developed a series of macabre comics that read like Pulp Fiction Illustrated. Some of them were set in the real world, others were completely outlandish, but they were all decidedly adult, and quite graphic for their time. Murder, sex, and monsters spilled across every page, and they often had disturbing, twist endings.

While the material was not intended for children, the EC crew knew that kids would jump at the forbidden fruit anyway, as it dangled so low in comic book stores across the country. To better reach these kids, EC adopted the “host” concept from scary radio shows such as Inner Sanctum or Weird Circle. These gleefully sadistic characters spun terrifying tales, and introduced them with terrifying puns. The most prominent of them was the Cryptkeeper, a slavering old man who was so diddly-darn delighted to scare you that you almost wanted to hug him. He’d later reemerge on the Tales From the Crypt TV series, in a more ghoulish form than before, but with his arsenal of bad puns intact.

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These hosts came off as freakish grandparents, who stole spooky little moments with the kiddies when Mom and Dad weren’t around to stop them, and said kiddies ate it up. Surely, the thrill of an EC comic was not only in reading the foul material contained therein, but in hiding it from one’s God-fearing, suburbanite parents.

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Without fail, Creepshow maintains this tradition. The movie even uses a frame story about a little boy named Billy who’s been caught with the naughty comic. The boy is played by Stephen King’s son Joe, who’s now a horror writer of some note himself, but I digress.

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The wicked father smacks his son across the face and tosses the “horror crap” in the trash as a wild thunderstorm kicks up. The incensed Billy then wishes death on his father and sinks into his horror fantasyland to escape.

That’s when Raoul shows up.

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“Raoul” was Tom Savini’s nickname for the skeletal phantom who appears at Billy’s window. The creature was built from an actual human skeleton imported from India, and it looks terrific. Raoul assumes the role of the Creepshow comic’s “host,” the Creepshow Creep, and he guides us — wordlessly — from one scary vignette to another in a nifty animated form. Thank Rick Catizone for the excellent animated segments, which are smooth and effective in capturing the style of the EC greats like Jack Kamen and Bernie Wrightson.

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He wants his…well, you know

We start off with “Father’s Day,” which is about a wealthy clan called the Granthams, who have made their dough off of the illegal enterprises of their patriarch Nathan. Seven years earlier, Nathan drove his daughter and caretaker Bedelia off the deep end with his demented ramblings, and Bedelia decided to off him with a blow to the head. The weapon: a marble ashtray with a solemn cherub at its head. It’s a prominent prop in this story, but it also appears in all the tales that follow. You’ll need sharp eyes to spot it, but it’s a fun little easter egg for fans.

Anyway, Bedelia has made a tradition out of visiting Dad’s grave on Father’s Day to expunge her guilt and demons, but this year, ol’ Nate strikes back. With a wonderfully rotted and rock-filled throat, he croaks out his unfulfilled desire for the Father’s Day cake he never received, and then he uses his zombie-powers to croak out everyone on his way to get it.

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This guy directed The Kentucky Cycle

Along Nate’s journey, the film’s comic book style is made apparent. Dramatic scenes are soaked in bright reds and blues, patterned scrims glow behind characters’ screeching faces, and shots are framed with colorful panels. You even see comic book-y banners at screen’s edge, showing phrases like MEANWHILE… and LATER…. More important than that, though, is the appearance of a young Ed Harris, and his spectacular dance moves!

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Your author, ladies and gentlemen

The second, and most divisive, of the stories, is “The Lonesome Death of Jordy Verrill,” which stars Stephen King himself, in what is basically a one-man comedy show. It’s based on King’s short story Weeds, in which a poor Maine hick and his homestead are overgrown by aggressive alien vegetation. The vile weeds even consume Jordy’s body, sucking the moisture out of him and burrowing into his brain. Any opportunity for serious body horror is blown, however, thanks to effects problems and King’s outrageous acting.

King isn’t entirely to blame for this. Turns out Romero encouraged King to play Jordy like Wile E. Coyote, with huge, bug-eyed faces and goofy hick-talk. What’s more, certain plant/body effects that Savini had in mind, like tendrils sprouting from Jordy’s tongue and fingers, and green contact lenses, didn’t work out for various reasons and had to be cut. Thus, the silliness overwhelms the creepy concept, and “Jordy” ends up a real head-shaker for what it could have been.

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R.I.P.

Now we get to the good stuff. When asked about their favorite of Creepshow’s stories, most viewers choose one of the next two. “Something to Tide You Over” stars funnymen Ted Danson and Leslie Nielsen playing so hard against type you can hear the smack of it. Danson is a playboy who’s been sleeping with Nielsen’s woman, so Nielsen lures the two lovers into a particularly cruel death-trap.

The plot’s nothing new, not even for King, but the performances make it work. Nielsen’s character, a manipulative dandy fittingly named Richard, is a playful monster that you can’t help but hate. Danson, meanwhile, is an emotional firestorm, blazing with rage, tension, deference, distrust, and outright panic. You can almost see his brain-box smoking as he seeks a way out of his ever-worsening situation.

The ending, while appropriate, is a little too vague for its own good, but the story is well-done overall. It’s Nielsen that grabs you: he hurls himself headfirst into this asshole-role, and he gives it every last ounce that he’s got. If all you see when you look at the man is Frank Drebin of Police Squad!, prepare to have your eyebrows raised.

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Something not of our ken

Now, this next one…ooh, I love this next one. “The Crate” is the longest and most complex of the five stories, and it’s vintage King through and through. It’s based off of King’s short story of the same name, but it’s told in a very different manner.

It stars two Tony-winning pros of theater, Hal Holbrook and Fritz Weaver, as university professors and best buds. They also both have lady problems. Weaver’s character, Dexter, is a widower who’s taken to dating his grad students, while Henry, played by Holbrook, is married to a dragon named Wilma — but you can call her “Billie,” everyone does.

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Mark Twain and Sherlock Holmes, together at last

Adrienne Barbeau flushes her sexuality down the toilet to create Billie, and her constant, drunken crassness is so acrid that it’s just plain funny. One of her lines was so foul, in fact, that it had to be rewritten and dubbed over before the movie was released. You can hear the change in the recording quality if you pay close attention. I guess that theatergoers of 1982 just weren’t ready for the word “cunt” yet.

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What would we do without her?

Anyway, Dexter stumbles across a strange crate that’s apparently returned from a hundred-year-old Arctic expedition, and decides to open it up. Now, I know I’m not tipping any cards in saying that whatever’s inside isn’t good, but I still won’t go into detail. I’ll just say that the plot travels to intriguing places, and closes with Dex and Henry in a strange sort of standoff.

The Crate stands out to me because it features a wild scenario, and yet it somehow maintains a grip on reality. Holbrook and Weaver behave in ways that are extreme, and yet completely believable. Dex is pushed so far into fright-world that he wheezes, whistles, and breaks down laughing. Henry is meant to be a henpecked milquetoast, but Holbrook adds an unmistakable anger to the role, so his silence looks less like shame and more like wily, patient calm. He’s waiting for something — something that’s coming up fast. Such dips and rises would be impossible for any but the finest actors, and these two men rise to the challenge with supreme confidence. They’re a joy to watch, and I only wish the movie had more scenes of them together.

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What? You got a problem with Rochas?

The final story, “They’re Creeping Up on You!” doesn’t have the length or depth of the two stories that precede it, but God damn, I can’t imagine a better capper for this film. It’s a gross-out episode that plays on that oh-so-common phobia of big, fat, ugly bugs. Cockroaches, to be specific.

Now, I’ve seen a couple of horror films that stab at nasty cockroach scenes, but none of them work so well as this. I think it’s because the setting and characters — er, character — are so effective.

E.G. Marshall plays Upson Pratt, a germaphobic billionaire who’s sequestered himself from humanity in a blinding-white, antiseptic penthouse. His waking life consists of shuffling about, poking at eerie, buzzing devices, and watching his money pile up. His only interactions with other people are over the phone or through a peephole, both of which he handles with gloves. Pratt’s conversations reveal all we need to know about him: he’s misanthropic, he’s unpleasant, he’s a real goat-fucker. The weird thing is — as was the case with Barbeau’s Billie — Pratt’s cruelty is so extreme as to be hilarious. You’d never want to know Mr. Pratt in real life, but on film, he’s enthralling.

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Still, a man this evil is bound to get punished, and Creepshow chooses to punish him not with a mere infestation of cockroaches, but with a full-scale invasion of them.

David Brody and Raymond Mendez, credited as the film’s “Roach Wranglers,” delved into the bat caves of Trinidad to gather over a hundred-thousand roaches for this story. The two men got them past U.S. Customs by stating they were for a Stephen King movie. The shots of the roaches are all quite brief, as Romero explained that the little buggers were natural hiders. He said that you could spill a bundle of roaches all over a white table, and within seconds, it’d be as though they were never there. It wouldn’t matter what surrounded them, either; they’d somehow find spaces to squeeze into and disappear.

It makes you wonder just how hard they had to push to get that finale to work, eh? Heh heh. Oh, it’s something you’ll never forget.

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This is not Joe’s Apartment, fellas

With its devilish kills and saucy spirit, Creepshow is generally beloved amongst horror fans. Just say something like “Meteor shit,” “I want my cake,” or “If you can hold your breath,” and any gore-hound worth his salt will know exactly what you’re talking about. Even George Romero had a soft spot for the film, and spoke publicly about his desire to make another one. A hefty legacy of sequels should have been guaranteed. Strangely, this just didn’t pan out — at least, not in the way that fans hoped it would.

In 1987, low-budget churn-house New World Pictures brought us Creepshow 2, but the movie feels watered-down in comparison to the original. Everyone who made the first film what it was seemed to take a few steps away from this one. The stories are still King’s, but there are only three of them this time, and King didn’t adapt them for the film. George Romero actually penned the script, but he didn’t direct, so the playfulness he worked so hard to inject in the first movie is missing. Director Michael Gornick instead plays it straight: you won’t see any extreme colors, scrims, or page/panel effects here. Composer John Harrison is replaced by Rick Wakeman, who makes a passable effort at an eerie, synthesized score, but the non-synth stuff is bland as bacon. Tom Savini appears in the movie as a different — and less appealing — incarnation of the Creepshow Creep, but he didn’t handle any of the major special effects. The frame story is a fully-animated fable about Billy having a run-in with bullies, but the quality is uneven throughout. I’ll grant that the finale is effective, though, what with all the children screaming for their lives.

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Then there’s Creepshow III, which is completely divorced from the series’s illustrious creators, and is absolute junk. I don’t know how or why the morons behind this film got the rights to the once-proud Creepshow name, but they did it no favors in attempting to revive it. Hell, could have written a better Creepshow than these guys…and I did, in fact, try.

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I called it Creepshow: Fourth Printing. Three of its stories are originals, while the fourth is an adaptation of King’s The Moving Finger. I shared the screenplay with a few friends, and all of them told me they liked “the finger story” the best, which doesn’t say much for my own storytelling skills. I don’t know if I’ll ever sell the dang thing. I don’t even know if anybody wants it. It was fun to write, though, and I think it stands as a testament to my love for the first movie.

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And I do love it. I loved it from the first time I watched it…when I was around three or four years old. My parents either had considerable faith in my discernment between fantasy and reality, or else they found the movie so cartoonish and over-the-top that they didn’t think it would affect me. Well, it turns out that it did affect me, in that it taught me how much fun a horror movie can be, and in that it inspired me to eventually write my own. Maybe, after the obligatory rewrites, you’ll get to see my nauseating novellas in the theaters yourselves! Hey, one can always dream, right, kiddies?

Who would be best to animate a cartoon version of Creepshow? I’m not sure such a project is necessary. The movie’s entire purpose is to be a live-action cartoon/comic book. If it had to be done, however, Romero already found the right man to do it. Rick Catizone is the only one who could ever animate Creepshow. His unique style oozes freaky fear, but it’s appealing enough to enthrall children (like myself). Catizone says he was inspired by Ray Harryhausen, which sounds about right. Harryhausen brought some spooky monsters to life, and instilled wonder in imaginative little kids the world round. Now Catizone has done the same. He’s produced animation for many commercials and even kids’ shows, but he also did stop-motion work for Evil Dead II: Dead by Dawn. The dude’s got range, and we need more productions like his.

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Until next time

Top Cartoons: Disney’s Pinocchio

Can you believe they did this shit in 1940? Now, I’m not a big fan of Disney animation, but there’s something about Pinocchio that astounds me. Whenever I see it, I have to stop and sit and watch, and keep watching it through to the end.

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I’ll say up front that it’s not the plot that mesmerizes me, as it’s pretty shallow. It’s a series of primary lessons about the dangers of the world and the importance of family, but the threads never entwine or resolve in a satisfying way. Pinocchio only escapes his troubles through luck, and the villains never receive a comeuppance; they simply vanish, to remain as hidden threats forever. The message is actually pretty bleak: beware, children, beware.

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The protagonists don’t interest me much, either. Pinocchio is believably innocent, but the saccharine sweetness of Jiminy, Gepetto, and the pets galls me. Of course, I understand that fairy tale characters aren’t known for their depth, but it would’ve been cool to see at least a hint of it somewhere. The closest the movie comes is in Jiminy’s appearance in the opening scenes: he’s obviously had some hard luck despite his good nature. This is why I think Finding Nemo is Pixar’s finest film, and one of the best animated films of all time: the hero Marlin has scars that are never fully defined, but that are recognizable nonetheless.

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No no, what amazes me about this movie is the unbelievable skill on display. The backgrounds, the design, the ANIMATION. Good Lord, the animation is amazing. I’m not just talking about the silky smoothness of it, either; I’m talking about the creative expression that went into it. Gepetto’s hands manipulate the marionette handles correctly. Stromboli’s puppets jerk and swing the way one would expect them to. Liquids of all kinds leak and splash and drip with tremendous detail.

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There’s no laziness in Pinocchio’s animation, no shortcuts taken to save time or money in production. You can see that every movement was agonized over. Even Pinocchio’s run dazzles me. I could just sit and watch him run for hours, studying and marveling. This movie is seventy-five fucking years old. How the hell did they master these principles with such artistic flourish when feature-length animation was still so young? It makes me feel inadequate as an animator.

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Now, I realize that Walt Disney Studios put twenty-two professional animators and eight animation directors to work on this film (one of them the great Preston Blair), so measuring my one-man productions against Pinocchio is completely unfair. Still, I have the advantage of technology on my side, while Disney’s artists had only pencils and paintbrushes. Watching Pinocchio makes me realize just how much I have left to learn, and right now, it looks like a pretty steep mountain.

9/11 Part Deux

Day Nine, The Sony Hack: When I first watched Freaks and Geeks on NBC several years ago, I never expected that two of its stars would be at the center of a threatened terrorist attack. Behold, the faces of an international incident:

The-Interview2James Franco is a tremendous actor with endless charm and surprising depth. Seth Rogen is a born straight man who’s funniest when he’s bemused, and who does deadpan like no one else. They, along with the whole cast of Freaks, could have gone on to amazing careers. Stoner comedies must have been where the money was, though, because now here we are.

Sony Pictures’ The Interview was going to be a screwball comedy with a political twist, like something out of South Park or American Dad. Franco’s and Rogen’s characters travel to North Korea for a rare chitchat with the Great Leader Kim Jong Un. Before they head out, though, the US government sees an opportunity in these two numbskulls, and tasks them with assassinating the dictator. Wacky hijinks ensue.

Turns out North Korea’s government didn’t much care for this premise, so they apparently hired a hacker group called the Guardians of Peace to punish Sony for their misdeed. These Sneaky Petes broke into the studio’s computer network and grabbed almost everything they could find, from business and financial documents to personal emails, and scattered their plunder across the internet. In their calling card, the hackers warned Sony not to release The Interview in theaters, or else…something. The writers were pretty vague, and obviously didn’t speak English well, but they were savvy enough to invoke the holy date of September 11, 2001, and that’s a surefire way to put Americans off their eggs. Meanwhile, tabloids and TV news programs whooped with joy, and exacerbated the problem by further spreading the stupid gossipy stuff.

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Sony Pictures was in a jam. What could they do? Should they can the movie, which would make them look like spineless cowards, and worse, eat the costs of production? Or should they thumb their noses at these would-be terrorists, release the film, and risk the bad press of slaughtered movie-goers?

Well, Sony capitulated. They announced the film’s cancellation, and that they had no plans to release it at any point in the future. Free speech advocates across the nation were outraged. Even the president shook his head. It seemed that North Korea had won.

Now we can only wonder what would have happened if Sony had stood firm. My guess? Nothing much. Probably the worst  would have been the release of more juicy Sony secrets, but I can’t imagine that being of much interest to the general public.

I really, really doubt that North Korea would have the cheek to start a war with the US over a stupid movie, but…who knows, maybe they would. North Koreans do seem fanatical enough; what if they blew up a theater full of people in response to this movie? Right now the consensus is that Sony was cowardly to give in to the hackers’ threats, but if innocent Americans actually got killed over this, what would we say then? That maybe it wasn’t worth releasing the film? That Sony was reckless? Would we question whether the freedom of speech, as expressed in a dopey comedy movie, was worth dying over?

I hope not.

I think that, if North Korea started some shit with the US, and tried to tell us what’s what, Americans would get pissed, and line up for the chance to silence the annoying little nut-balls. And for once, I’d be behind the government in whatever retaliation it planned, because nobody is going to tell me what I can and cannot see or say in this country. Just so long as the incoming administration doesn’t hijack the campaign, and turn it into an excuse to invade China. If they do…well…Canada’s a pretty nice place to live, right?